![]() Rewards can still be attained without using U-Drive It missions in fact, you can turn off the U-Drive It mission indicators in the options so you need never see them. Evil missions come with a negative mayor rating too, naturally.Ī successful mission will garner you some kind of reward, while failed missions have no real adverse impact on your city, even if you crash your car into pieces. The "evil" missions can net you some big cash, but I found that rebuilding after blowing up the power plant to be rather. While the so called "good" missions can result in other benefits, they always raise the mayor rating in the location where the goal is completed even if it's in the middle of a body of water. One of the most difficult missions I found was to skywrite a symbol of a heart over the city using the biplane. It is actually funnier to read through all of the gibberish Maxis had to come up with to keep the mission included in the final game and avoid using the term "stolen car".Īnother mission had me going after The Evil Doctor Vu's headquarters by dropping bombs from a jet! It is oddly disconcerting how the Evil Doctor Vu in the game resembles Thomas in real life. The actual mission set-up did not refer to the car as "stolen" due to some party poopers at the ESRB. In one mission I was driving a recently liberated (from its rightful owner) vehicle that I had to get out of town before being stopped by the police. Some of these missions are pretty funny chalk it up to typical Maxis humour and charm. Each mission will be presented to you with a window describing your objective, an "Accept" or "Cancel" option as well as a "What's my alternative?" option which will switch the morality of the mission a little, depending if you are a good or naughty mayor. Vu, as he is affectionately known by the Rush Hour team). There are over 80(!) different U-Drive It missions, most of which can be directly attributed to Thomas Vu (or The Insidious Dr. You can also just casually take one of your Sims out for a spin around the city in a vehicle of your choice (and that they can afford). The UFO does not become available to drive until you have Area 5.1, much like the Tank isn't available until you have the Army Base. Other missions are tied to rewards or business deals. For instance, to drive a passenger train mission you will need at least three Passenger Train Stations connected by rail. The U-Drive-It missions are tied to different ploppable buildings. Once you've completed these training missions, you will see real mission options appear as little icons around your city as your city grows and progresses. you will not be required to redo these training missions at the start of each new city). You will only ever be required to do these training missions once to get yourself familiarized with the handling of the different types of vehicles (i.e. You start off with three training missions, that let you command air, sea and land vehicles. U-Drive It is fun, and U couldn't pull us away from it. Throw in some missions, and 35 different vehicles to drive and learn to master (from speeding boats to tanks to UFOs), let us have the wheel and the skepticism pretty much evaporated. Sure, so you can take a car and drive it around, big deal? No, but it's brilliantly done, and more fun than you think. I think the majority of the community was skeptical when we first heard about U-Drive It. Speaking of crashing, the biggest pleasant surprise for both Rybolton and me would have to be U-Drive It. The tutorials will walk you through everything that is new in Rush Hour, and is a recommended crash course, so to speak. The tutorials are very well done in Rush Hour, and if you feel the need, there will be a meaty 100 page manual (not the 45 page pamphlet we got with SimCity 4). Rush Hour starts out with a set of improved tutorials to get new players into SimCity 4 and experienced players exposed to what's new with Rush Hour. At the very least, we hope that it will reinforce what we believe to be a great expansion pack, which simply could not disappoint. Most of it you likely already know, but maybe some specific points will be new info to you. Here is what we learned during the day at Maxis and our impressions of Rush Hour. Eventually, we did sit down and play around with Rush Hour, with the Maxis team looking over our shoulders and telling us to "check this out, do this, click on that!" It was a terrific afternoon! Naturally, Will just wanted to watch us play the game, and we just wanted to sit and talk with Will, which we did and it was great to listen to him speak. We were slotted a few hours in the afternoon to sit down and play with Rush Hour, and we were awed by the appearance of Will Wright himself during this time. ![]()
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